![]() In Diablo II you would occasionally get some lore through a quest, or would watch a cutscene at the end of an act, but for the most part you could move through the entire game without engaging with the lore or narrative.ĭiablo III decided this was a problem, so the game is filled with cutscenes, story quests, and conversations. ![]() Diablo has never had a particularly strong story, but in previous games the story generally took a back seat. By far the weakest part of Diablo III is the story, and this is mainly a problem because, unlike the previous games, Diablo III is constantly throwing narrative in your face.
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